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A Fighting Game

Lunchbreak is a video game under development. It is currently at the proof of concept stage with a full cast of developed characters and menu screens. This project is currently looking for programmers to take it to the next step.

Backstory
Lunchbreak is a story about a corporation and its overworked employees who engage in secret battles to vent their corporate frustrations. Each character’s unique fighting style symbolizes their struggle against a system that wishes to stifle their creativity and autonomy.
Game Demo
Meet The Employees



3D Model - Fishgore
Using Maya, Blender, and Creality, I created a prototype 3d version of one of my characters from the video game: Fishgore. This figurine stands at approximately 16 inches tall.

Cover Art


Programs Used

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